ByteScout Spreadsheet SDK - C# - Use Unicode Text - ByteScout

ByteScout Spreadsheet SDK – C# – Use Unicode Text

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How to use unicode text in C# with ByteScout Spreadsheet SDK

The tutorial below will demonstrate how to use unicode text in C#

These sample source codes on this page below are demonstrating how to use unicode text in C#. ByteScout Spreadsheet SDK can use unicode text. It can be used from C#. ByteScout Spreadsheet SDK is the SDK component for writing, reading, modifying and calculating Excel and CSV spreadsheets. Can calculate and reculculate formulas with Excel installed. You may import or export data to and from CSV, XML, JSON. Supports export to databases, arrays, streams.

C# code samples for C# developers help to speed up coding of your application when using ByteScout Spreadsheet SDK. Follow the instructions from the scratch to work and copy the C# code. Enjoy writing a code with ready-to-use sample codes in C#.

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Program.cs
      
using System; using System.Collections.Generic; using System.Text; using Bytescout.Spreadsheet; using System.Diagnostics; using System.IO; namespace Sample { class Program { static void Main(string[] args) { // Create new Spreadsheet Spreadsheet document = new Spreadsheet (); // Move page Worksheet worksheet = document.Workbook.Worksheets.Add(); // Set unicode text worksheet.Cell(0, 0).Value = "???"; // delete output file if exists already if (File.Exists("Output.xls")){ File.Delete("Output.xls"); } // Save document document.SaveAs("Output.xls"); // Close Spreadsheet document.Close(); // open generated XLS document in default program Process.Start("Output.xls"); } } }

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Unicode text.VS2005.csproj
      
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{FADB058D-B53C-40EE-9C3A-F66D1E33B2A8}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Unicode_text</RootNamespace> <AssemblyName>Unicode text</AssemblyName> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="Bytescout.Spreadsheet, Version=1.4.0.2, Culture=neutral, PublicKeyToken=f7dd1bd9d40a50eb, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> </Reference> <Reference Include="System" /> <Reference Include="System.Data" /> <Reference Include="System.Drawing" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> </ItemGroup> <ItemGroup> <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>

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Unicode text.VS2008.csproj
      
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>9.0.21022</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{FADB058D-B53C-40EE-9C3A-F66D1E33B2A8}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Unicode_text</RootNamespace> <AssemblyName>Unicode text</AssemblyName> <OldToolsVersion>2.0</OldToolsVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="Bytescout.Spreadsheet, Version=1.4.0.2, Culture=neutral, PublicKeyToken=f7dd1bd9d40a50eb, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> </Reference> <Reference Include="System" /> <Reference Include="System.Data" /> <Reference Include="System.Drawing" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> </ItemGroup> <ItemGroup> <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>

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Unicode text.VS2010.csproj
      
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion> </ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{FADB058D-B53C-40EE-9C3A-F66D1E33B2A8}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Unicode_text</RootNamespace> <AssemblyName>Unicode text</AssemblyName> <OldToolsVersion>3.5</OldToolsVersion> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="Bytescout.Spreadsheet, Version=1.4.0.2, Culture=neutral, PublicKeyToken=f7dd1bd9d40a50eb, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> </Reference> <Reference Include="System" /> <Reference Include="System.Data" /> <Reference Include="System.Drawing" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> </ItemGroup> <ItemGroup> <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>

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