ByteScout Screen Capturing SDK - C++ (managed) - Record Screen Video from Region Around Mouse - ByteScout

ByteScout Screen Capturing SDK – C++ (managed) – Record Screen Video from Region Around Mouse

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How to record screen video from region around mouse in C++ (managed) using ByteScout Screen Capturing SDK

The tutorial below will demonstrate how to record screen video from region around mouse in C++ (managed)

The documentation is designed to help you to implement the features on your side. ByteScout Screen Capturing SDK can record screen video from region around mouse. It can be used from C++ (managed). ByteScout Screen Capturing SDK is the SDK for developers for quick implementation of screen video recording. The SDK records screen into video or into a series of screenshots. Can also record audio. Saves video into AVI,WMV and Google’s WebM. Output video quality, size, resolution or framerate can be adjusted easily. Provides additional tools for privacy features like blacking out on scren areas with sensitive information on screen right during recording. Supports web camera as input and can add instant text and images into video output.

C++ (managed) code samples for C++ (managed) developers help to speed up coding of your application when using ByteScout Screen Capturing SDK. Follow the instructions from the scratch to work and copy the C++ (managed) code. Implementing C++ (managed) application typically includes multiple stages of the software development so even if the functionality works please test it with your data and the production environment.

Trial version of ByteScout Screen Capturing SDK can be downloaded for free from our website. It also includes source code samples for C++ (managed) and other programming languages.

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AssemblyInfo.cpp
      
#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly:AssemblyTitleAttribute("CaptureRegionAroundMouse")]; [assembly:AssemblyDescriptionAttribute("")]; [assembly:AssemblyConfigurationAttribute("")]; [assembly:AssemblyCompanyAttribute("")]; [assembly:AssemblyProductAttribute("CaptureRegionAroundMouse")]; [assembly:AssemblyCopyrightAttribute("Copyright (c) 2011")]; [assembly:AssemblyTrademarkAttribute("")]; [assembly:AssemblyCultureAttribute("")]; // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the value or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly:AssemblyVersionAttribute("1.0.*")]; [assembly:ComVisible(false)]; [assembly:CLSCompliantAttribute(true)]; [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];

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CaptureRegionAroundMouse.cpp
      
// CaptureRegionAroundMouse.cpp : main project file. #include "stdafx.h" using namespace System; using namespace System::Threading; using namespace System::Diagnostics; using namespace BytescoutScreenCapturingLib; int main(array<System::String ^> ^args) { // Create Capturer instance Capturer ^capturer = gcnew Capturer(); capturer->RegistrationName = "demo"; capturer->RegistrationKey = "demo"; // Set capturing type capturer->CapturingType = CaptureAreaType::catMouse; // Set capturing area width and height capturer->CaptureRectWidth = 640; capturer->CaptureRectHeight = 480; // Set output video width and height capturer->OutputWidth = 640; capturer->OutputHeight = 480; // WMV and WEBM output use WMVVideoBitrate property to control output video bitrate // so try to increase it by x2 or x3 times if you think the output video are you are getting is laggy // capturer->put_WMVVideoBitrate(capturer->WMVVideoBitrate * 2); // uncomment to enable recording of semitransparent or layered windows (Warning: may cause mouse cursor flickering) // capturer->CaptureTransparentControls = true; // set border style capturer.CaptureAreaBorderType = CaptureAreaBorderType::cabtDashed; // Set output file name capturer->OutputFileName = "Output.wmv"; // Start capturing capturer->Run(); // IMPORTANT: if you want to check for some code if need to stop the recording then make sure you are // using Thread.Sleep(1) inside the checking loop, so you have the loop like // Do { // Thread.Sleep(1) // } // While(StopButtonNotClicked); Console::WriteLine("Capture region around mouse for 5s..."); // Wait for 5 seconds Thread::Sleep(5000); // Stop capturing capturer->Stop(); // Release resources System::Runtime::InteropServices::Marshal::ReleaseComObject(capturer); //capturer = NULL; Console::WriteLine("Done."); // Open the capture video in default associated application Process::Start("Output.wmv"); return 0; }

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resource.h
      
//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by app.rc

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stdafx.cpp
      
// stdafx.cpp : source file that includes just the standard includes // CaptureRegionAroundMouse.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"

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stdafx.h
      
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // TODO: reference additional headers your program requires here

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