ByteScout Screen Capturing SDK - C++ (managed) - Record Screen Video From Given Region - ByteScout
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ByteScout Screen Capturing SDK – C++ (managed) – Record Screen Video From Given Region

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How to record screen video from given region in C++ (managed) and ByteScout Screen Capturing SDK

This code in C++ (managed) shows how to record screen video from given region with this how to tutorial

With this source code sample you may quickly learn how to record screen video from given region in C++ (managed). ByteScout Screen Capturing SDK is the screen video recording SDK helps in quick implementation of screen video recording. WMV, AVI, WebM output options are available with adjustable quality, video size, framerate and video and audio codec. Includes special features like live multiple blacking out of selected areas, recording from web cam as main source and as overlay, optional watermarks for output video and you can use it to record screen video from given region with C++ (managed).

This code snippet below for ByteScout Screen Capturing SDK works best when you need to quickly record screen video from given region in your C++ (managed) application. In your C++ (managed) project or application you may simply copy & paste the code and then run your app! Further enhancement of the code will make it more vigorous.

ByteScout Screen Capturing SDK free trial version is available on our website. C++ (managed) and other programming languages are supported.

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AssemblyInfo.cpp
      
#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly:AssemblyTitleAttribute("CaptureFromGivenRegion")]; [assembly:AssemblyDescriptionAttribute("")]; [assembly:AssemblyConfigurationAttribute("")]; [assembly:AssemblyCompanyAttribute("")]; [assembly:AssemblyProductAttribute("CaptureFromGivenRegion")]; [assembly:AssemblyCopyrightAttribute("Copyright (c) 2011")]; [assembly:AssemblyTrademarkAttribute("")]; [assembly:AssemblyCultureAttribute("")]; // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the value or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly:AssemblyVersionAttribute("1.0.*")]; [assembly:ComVisible(false)]; [assembly:CLSCompliantAttribute(true)]; [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];

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CaptureFromGivenRegion.cpp
      
// CaptureFromGivenRegion.cpp : main project file. #include "stdafx.h" using namespace System; using namespace System::Threading; using namespace System::Diagnostics; using namespace BytescoutScreenCapturingLib; int main(array<System::String ^> ^args) { // Create Capturer instance Capturer ^capturer = gcnew Capturer(); capturer->RegistrationName = "demo"; capturer->RegistrationKey = "demo"; // Set capturing type to catRegion to capture from given desktop region capturer->CapturingType = CaptureAreaType::catRegion; // Set capturing region capturer->CaptureRectLeft = 25; capturer->CaptureRectTop = 25; capturer->CaptureRectWidth = 320; capturer->CaptureRectHeight = 240; // WMV and WEBM output use WMVVideoBitrate property to control output video bitrate // so try to increase it by x2 or x3 times if you think the output video are you are getting is laggy // capturer->put_WMVVideoBitrate(capturer->WMVVideoBitrate * 2); // uncomment to enable recording of semitransparent or layered windows (Warning: may cause mouse cursor flickering) // capturer->CaptureTransparentControls = true; // Set output video width and height capturer->OutputWidth = 640; capturer->OutputHeight = 480; // set border style capturer.CaptureAreaBorderType = CaptureAreaBorderType::cabtDashed; // Set output file name capturer->OutputFileName = "Output.wmv"; // Start capturing capturer->Run(); // IMPORTANT: if you want to check for some code if need to stop the recording then make sure you are // using Thread.Sleep(1) inside the checking loop, so you have the loop like // Do { // Thread.Sleep(1) // } // While(StopButtonNotClicked); Console::WriteLine("Capture desktop region for 5s..."); // Wait for 5 seconds Thread::Sleep(5000); // Stop capturing capturer->Stop(); // Release resources System::Runtime::InteropServices::Marshal::ReleaseComObject(capturer); //capturer = NULL; Console::WriteLine("Done."); // Open the capture video in default associated application Process::Start("Output.wmv"); return 0; }

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resource.h
      
//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by app.rc

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60 Day Free Trial or Visit ByteScout Screen Capturing SDK Home Page

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stdafx.cpp
      
// stdafx.cpp : source file that includes just the standard includes // CaptureFromGivenRegion.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"

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60 Day Free Trial or Visit ByteScout Screen Capturing SDK Home Page

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stdafx.h
      
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // TODO: reference additional headers your program requires here

ON-PREMISE OFFLINE SDK

60 Day Free Trial or Visit ByteScout Screen Capturing SDK Home Page

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Sign Up for ByteScout Screen Capturing SDK Online Training

ON-DEMAND REST WEB API

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VIDEO

ON-PREMISE OFFLINE SDK

60 Day Free Trial or Visit ByteScout Screen Capturing SDK Home Page

Explore ByteScout Screen Capturing SDK Documentation

Explore Samples

Sign Up for ByteScout Screen Capturing SDK Online Training

ON-DEMAND REST WEB API

Get Your API Key

Explore Web API Docs

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