ByteScout Screen Capturing SDK - C++ (managed) - Capture Video From Entire Screen as WEBM - ByteScout

ByteScout Screen Capturing SDK – C++ (managed) – Capture Video From Entire Screen as WEBM

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How to capture video from entire screen as WEBM in C++ (managed) and ByteScout Screen Capturing SDK

Write code in C++ (managed) to capture video from entire screen as WEBM with this step-by-step tutorial

The code below will help you to implement an C++ (managed) app to capture video from entire screen as WEBM. ByteScout Screen Capturing SDK is the tool for developers who want to add screen capturing in their application. Can record screen into video and into single screenshots. Output formats are WMV, AVI, WebM for video and PNG for screenshots. You can adjust output video size, quality, resolution, framerate, video and audio codecs. Includes special privacy features for blacking out sensitive information on screen. Can also capture video from web camera, can add overlays with text or images. It can be used to capture video from entire screen as WEBM using C++ (managed).

C++ (managed) code samples for C++ (managed) developers help to speed up coding of your application when using ByteScout Screen Capturing SDK. In your C++ (managed) project or application you may simply copy & paste the code and then run your app! Code testing will allow the function to be tested and work properly with your data.

Our website provides trial version of ByteScout Screen Capturing SDK for free. It also includes documentation and source code samples.

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AssemblyInfo.cpp
      
#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly:AssemblyTitleAttribute("CaptureFromEntireScreen")]; [assembly:AssemblyDescriptionAttribute("")]; [assembly:AssemblyConfigurationAttribute("")]; [assembly:AssemblyCompanyAttribute("")]; [assembly:AssemblyProductAttribute("CaptureFromEntireScreen")]; [assembly:AssemblyCopyrightAttribute("Copyright (c) 2011")]; [assembly:AssemblyTrademarkAttribute("")]; [assembly:AssemblyCultureAttribute("")]; // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the value or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly:AssemblyVersionAttribute("1.0.*")]; [assembly:ComVisible(false)]; [assembly:CLSCompliantAttribute(true)]; [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];

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CaptureFromEntireScreen.cpp
      
// CaptureFromEntireScreen.cpp : main project file. #include "stdafx.h" using namespace System; using namespace System::Threading; using namespace System::Diagnostics; using namespace BytescoutScreenCapturingLib; int main(array<System::String ^> ^args) { // Create Capturer instance Capturer ^capturer = gcnew Capturer(); capturer->RegistrationName = "demo"; capturer->RegistrationKey = "demo"; // Set capturing type capturer->CapturingType = CaptureAreaType::catScreen; // Set output video width and height capturer->OutputWidth = 640; capturer->OutputHeight = 480; // WMV and WEBM output use WMVVideoBitrate property to control output video bitrate // so try to increase it by x2 or x3 times if you think the output video are you are getting is laggy // capturer->put_WMVVideoBitrate(capturer->WMVVideoBitrate * 2); // uncomment to enable recording of semitransparent or layered windows (Warning: may cause mouse cursor flickering) // capturer->CaptureTransparentControls = true; // Set output file name capturer->OutputFileName = "Output.webm"; // Start capturing capturer->Run(); // IMPORTANT: if you want to check for some code if need to stop the recording then make sure you are // using Thread.Sleep(1) inside the checking loop, so you have the loop like // Do { // Thread.Sleep(1) // } // While(StopButtonNotClicked); Console::WriteLine("Capture the desktop for 5s..."); // Wait for 5 seconds Thread::Sleep(5000); // Stop capturing capturer->Stop(); // Release resources System::Runtime::InteropServices::Marshal::ReleaseComObject(capturer); //capturer = NULL; Console::WriteLine("Done."); // Open the capture video in default associated application Process::Start("Output.webm"); return 0; }

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resource.h
      
//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by app.rc

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stdafx.cpp
      
// stdafx.cpp : source file that includes just the standard includes // CaptureFromEntireScreen.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"

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stdafx.h
      
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // TODO: reference additional headers your program requires here

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