ByteScout SWF To Video SDK - C# - SWF with Data to WEBM - ByteScout

ByteScout SWF To Video SDK – C# – SWF with Data to WEBM

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SWF with data to WEBM in C# and ByteScout SWF To Video SDK

How to use ByteScout SWF To Video SDK for SWF with data to WEBM in C#

These source code samples are listed and grouped by their programming language and functions they use. ByteScout SWF To Video SDK helps with SWF with data to WEBM in C#. ByteScout SWF To Video SDK is the SDK that is capable of converting SWF macromedia files into WMV and AVI video. Supports dynamic flash movies, can transmit variable values. Options to change output video size, framerate, quality are available.

You will save a lot of time on writing and testing code as you may just take the code below and use it in your application. Follow the instruction from the scratch to work and copy and paste code for C# into your editor. This basic programming language sample code for C# will do the whole work for you in implementing SWF with data to WEBM in your app.

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Program.cs
      
// x64 IMPORTANT NOTE: set CPU to x86 to build in x86 mode. using System.Diagnostics; using BytescoutSWFToVideo; namespace SwfWithDataToAvi { class Program { static void Main(string[] args) { // Create an instance of SWFToVideo ActiveX object SWFToVideo converter = new SWFToVideo(); // Set debug log //converter.SetLogFile("log.txt"); // Register SWFToVideo converter.RegistrationName = "demo"; converter.RegistrationKey = "demo"; // Set the converter to the live data conversion mode // (it will fully load the embedded video stream before the conversion) converter.SWFConversionMode = SWFConversionModeType.SWFWithLiveData; // set input SWF file converter.InputSWFFileName = "shapes.swf"; // you may calculate output video duration using information about the the source swf movie // WARNING #1: this method to calculate the output video duration is not working for movies with dynamic scenes // and interactive scripts as in these movies it is not possible to calculate the precise duration of the movie // WARNING #2: you should set the input swf or flv filename (or url) before this calculation // So the movie duration is calculated as the following: // as swf frame count (number of frames in the swf) / movieFPS (frames per second defined in swf) // and then multiplied by 1000 (as we are setting the .ConverstionTimeout in milliseconds) // as the following (uncomment if you want to set the length of the output video to the same as the original swf) // or as the following source code (uncomment to enable): // converter.ConversionTimeout = 1000 * (converter.FrameCount / converter.MovieFPS) // set output AVI or WMV video filename converter.OutputVideoFileName = "result.webm"; // Don't let it run infinitely converter.ConversionTimeOut = 15000; // 15000ms = 15 seconds // set FPS converter.FPS = 29.97f; // Set output movie dimensions converter.OutputWidth = 320; converter.OutputHeight = 240; // Run conversion converter.RunAndWait(); // release resources System.Runtime.InteropServices.Marshal.ReleaseComObject(converter); converter = null; // Open the result in default media player Process.Start("result.webm"); } } }

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VIDEO

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