ByteScout SWF To Video SDK – C# – FLV to AVI

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ByteScout SWF To Video SDK – C# – FLV to AVI


// x64 IMPORTANT NOTE: set CPU to x86 to build in x86 mode.

using System.Diagnostics;
using BytescoutSWFToVideo;

namespace FlvToAvi
	class Program
		static void Main(string[] args)
			// Create an instance of SWFToVideo ActiveX object
			SWFToVideo converter = new SWFToVideo();

			// Set debug log

			// Register SWFToVideo
			converter.RegistrationName = "demo";
			converter.RegistrationKey = "demo";

			// Set the converter to the live data conversion mode
			// (it will fully load the embedded video stream before the conversion)
			converter.SWFConversionMode = SWFConversionModeType.SWFWithLiveData;

			// set input SWF file 
			converter.InputSWFFileName = "..\\..\\..\\..\\video.flv";

			// you may calculate output video duration using information about the the source swf movie
			// WARNING #1: this method to calculate the output video duration is not working for movies with dynamic scenes 
			// and interactive scripts as in these movies it is not possible to calculate the precise duration of the movie 
			// WARNING #2: you should set the input swf or flv filename (or url) before this calculation

			// So the movie duration is calculated as the following:
			// as swf frame count (number of frames in the swf) / movieFPS (frames per second defined in swf)
			// and then multiplied by 1000 (as we are setting the .ConverstionTimeout in milliseconds)
			// as the following (uncomment if you want to set the length of the output video to the same as the original swf)
			// or as the following source code (uncomment to enable):

			// converter.ConversionTimeout = 1000 * (converter.FrameCount / converter.MovieFPS)

        	// set output AVI or WMV video filename
       		converter.OutputVideoFileName = "result.avi";
			// Don't let it run infinitely
			converter.ConversionTimeOut = 15000; // 15000ms = 15 seconds 

			// set FPS 
			converter.FPS = 29.97f;

			// Set output movie dimensions 
			converter.OutputWidth = 320;
			converter.OutputHeight = 240; 

			// Run conversion 

			// release resources
			converter = null;

			// Open the result in default media player

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