ByteScout SWF To Video SDK - C# - SWF to PNG - ByteScout

ByteScout SWF To Video SDK – C# – SWF to PNG

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SWF to PNG in C# and ByteScout SWF To Video SDK

Make SWF to PNG in C#

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Tutorial on how to do SWF to PNG in C#

Sample source codes below will show you how to cope with a difficult task, for example, SWF to PNG in C#. ByteScout SWF To Video SDK helps with SWF to PNG in C#. ByteScout SWF To Video SDK is the specialized software development kit for programmers who need to add SWF (Flash Macromedia) to video conversion into their app. Supports WMV and AVI video output with sound as can take input flash movies with variables, actionscripts, dynamic files as input. You can control output video size, framerate, video and audio quality.

Fast application programming interfaces of ByteScout SWF To Video SDK for C# plus the instruction and the C# code below will help you quickly learn SWF to PNG. This C# sample code should be copied and pasted into your application’s code editor. Then just compile and run it to see how it works. Use of ByteScout SWF To Video SDK in C# is also explained in the documentation included along with the product.

ByteScout SWF To Video SDK is available as free trial. You may get it from our website along with all other source code samples for C# applications.

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Program.cs
      
// x64 IMPORTANT NOTE: set CPU to x86 to build in x86 mode. using System.Diagnostics; using BytescoutSWFToVideo; namespace SwfToPng { class Program { static void Main(string[] args) { // Create an instance of SWFToVideo ActiveX object SWFToVideo converter = new SWFToVideo(); // Set debug log //converter.SetLogFile("log.txt"); // Register SWFToVideo converter.RegistrationName = "demo"; converter.RegistrationKey = "demo"; // Enable trasparency - set BEFORE setting swf filename converter.RGBAMode = true; // set input SWF file converter.InputSWFFileName = "Shapes.swf"; // you may calculate output video duration using information about the the source swf movie // WARNING #1: this method to calculate the output video duration is not working for movies with dynamic scenes // and interactive scripts as in these movies it is not possible to calculate the precise duration of the movie // WARNING #2: you should set the input swf or flv filename (or url) before this calculation // So the movie duration is calculated as the following: // as swf frame count (number of frames in the swf) / movieFPS (frames per second defined in swf) // and then multiplied by 1000 (as we are setting the .ConverstionTimeout in milliseconds) // as the following (uncomment if you want to set the length of the output video to the same as the original swf) // or as the following source code (uncomment to enable): // converter.ConversionTimeout = 1000 * (converter.FrameCount / converter.MovieFPS) // Select 20th frame converter.StartFrame = 20; converter.StopFrame = 20; // Run conversion converter.ConvertToPNG("result.png"); // release resources System.Runtime.InteropServices.Marshal.ReleaseComObject(converter); converter = null; // Open the result in default application Process.Start("result.png"); } } }

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