ByteScout SWF To Video SDK - C# - 32bit RGBA AVI - ByteScout

ByteScout SWF To Video SDK – C# – 32bit RGBA AVI

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32bit RGBA AVI in C# using ByteScout SWF To Video SDK

How To: tutorial on 32bit RGBA AVI in C#

Here you may find thousands pre-made source code pieces for easy implementation in your own programming C# projects. ByteScout SWF To Video SDK was made to help with 32bit RGBA AVI in C#. ByteScout SWF To Video SDK is the library that can take SWF (Flash Macromedia) files and convert into WMV or AVI video with sound. Dynamic flash movie scenes, variables, actionscripts are supported and you also may adjust output video size, framerate and quality.

This rich sample source code in C# for ByteScout SWF To Video SDK includes the number of functions and options you should do calling the API to implement 32bit RGBA AVI. In order to implement this functionality, you should copy and paste code below into your app using code editor. Then compile and run your application. Code testing will allow the function to be tested and work properly with your data.

ByteScout SWF To Video SDK free trial version is available for download from our website. Free trial also includes programming tutorials along with source code samples.

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Program.cs
      
// x64 IMPORTANT NOTE: set CPU to x86 to build in x86 mode. using System.Diagnostics; using BytescoutSWFToVideo; namespace SwfTo32BitRgbaAvi { class Program { static void Main(string[] args) { // Create an instance of SWFToVideo ActiveX object SWFToVideo converter = new SWFToVideo(); // Set debug log //converter.SetLogFile("log.txt"); // Register SWFToVideo converter.RegistrationName = "demo"; converter.RegistrationKey = "demo"; // Set RGBA Mode. IMPORTANT: Set .RGBAMode = True BEFORE calling .SetMovie() converter.RGBAMode = true; // set input SWF file converter.InputSWFFileName = "circles.swf"; // you may calculate output video duration using information about the the source swf movie // WARNING #1: this method to calculate the output video duration is not working for movies with dynamic scenes // and interactive scripts as in these movies it is not possible to calculate the precise duration of the movie // WARNING #2: you should set the input swf or flv filename (or url) before this calculation // So the movie duration is calculated as the following: // as swf frame count (number of frames in the swf) / movieFPS (frames per second defined in swf) // and then multiplied by 1000 (as we are setting the .ConverstionTimeout in milliseconds) // as the following (uncomment if you want to set the length of the output video to the same as the original swf) // or as the following source code (uncomment to enable): // converter.ConversionTimeout = 1000 * (converter.FrameCount / converter.MovieFPS) // set output AVI video filename converter.OutputVideoFileName = "result.avi"; // Set output movie dimensions converter.OutputWidth = 640; converter.OutputHeight = 480; // Run conversion converter.RunAndWait(); // release resources System.Runtime.InteropServices.Marshal.ReleaseComObject(converter); converter = null; // Open the result movie in default media player Process.Start("result.avi"); } } }

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