ByteScout SWF To Video SDK - C# - FLV to WMV - ByteScout

ByteScout SWF To Video SDK – C# – FLV to WMV

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FLV to WMV in C# and ByteScout SWF To Video SDK

How to use ByteScout SWF To Video SDK for FLV to WMV in C#

On this page you will learn from code samples for programming in C#. ByteScout SWF To Video SDK helps with FLV to WMV in C#. ByteScout SWF To Video SDK is the SDK that is capable of converting SWF macromedia files into WMV and AVI video. Supports dynamic flash movies, can transmit variable values. Options to change output video size, framerate, quality are available.

The SDK samples like this one below explain how to quickly make your application do FLV to WMV in C# with the help of ByteScout SWF To Video SDK. To do FLV to WMV in your C# project or application you may simply copy & paste the code and then run your app! Test C# sample code examples whether they respond your needs and requirements for the project.

On our website you may get trial version of ByteScout SWF To Video SDK for free. Source code samples are included to help you with your C# application.

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Program.cs
      
// x64 IMPORTANT NOTE: set CPU to x86 to build in x86 mode. WHY? Because flash is not supported on x64 platform currently at all using System.Diagnostics; using BytescoutSWFToVideo; namespace FlvToWmv { class Program { static void Main(string[] args) { // Create an instance of SWFToVideo ActiveX object SWFToVideo converter = new SWFToVideo(); // Set debug log //converter.SetLogFile("log.txt"); // Register SWFToVideo converter.RegistrationName = "demo"; converter.RegistrationKey = "demo"; // Set the converter to the live data conversion mode // (it will fully load the embedded video stream before the conversion) converter.SWFConversionMode = SWFConversionModeType.SWFWithLiveData; // set input SWF file converter.InputSWFFileName = "..\\..\\..\\..\\video.flv"; // you may calculate output video duration using information about the the source swf movie // WARNING #1: this method to calculate the output video duration is not working for movies with dynamic scenes // and interactive scripts as in these movies it is not possible to calculate the precise duration of the movie // WARNING #2: you should set the input swf or flv filename (or url) before this calculation // So the movie duration is calculated as the following: // as swf frame count (number of frames in the swf) / movieFPS (frames per second defined in swf) // and then multiplied by 1000 (as we are setting the .ConverstionTimeout in milliseconds) // as the following (uncomment if you want to set the length of the output video to the same as the original swf) // or as the following source code (uncomment to enable): // converter.ConversionTimeout = 1000 * (converter.FrameCount / converter.MovieFPS) // set output AVI or WMV video filename converter.OutputVideoFileName = "result.wmv"; // Don't let it run infinitely converter.ConversionTimeOut = 15000; // 15000ms = 15 seconds // set FPS converter.FPS = 29.97f; // Set output movie dimensions converter.OutputWidth = 320; converter.OutputHeight = 240; // Run conversion converter.RunAndWait(); // Open the result in default media player Process.Start("result.wmv"); } } }

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