ByteScout SWF To Video SDK - C# - SWF to WMV - ByteScout

ByteScout SWF To Video SDK – C# – SWF to WMV

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SWF to WMV in C# with ByteScout SWF To Video SDK

Tutorial: how to do SWF to WMV in C#

Today you are going to learn how to SWF to WMV in C#. SWF to WMV in C# can be implemented with ByteScout SWF To Video SDK. ByteScout SWF To Video SDK is the specialized software development kit for programmers who need to add SWF (Flash Macromedia) to video conversion into their app. Supports WMV and AVI video output with sound as can take input flash movies with variables, actionscripts, dynamic files as input. You can control output video size, framerate, video and audio quality.

You will save a lot of time on writing and testing code as you may just take the code below and use it in your application. Follow the instruction from the scratch to work and copy and paste code for C# into your editor. Enjoy writing a code with ready-to-use sample C# codes to implement SWF to WMV using ByteScout SWF To Video SDK.

On our website you may get trial version of ByteScout SWF To Video SDK for free. Source code samples are included to help you with your C# application.

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// x64 IMPORTANT NOTE: set CPU to x86 to build in x86 mode. using System.Diagnostics; using BytescoutSWFToVideo; namespace SwfWithDataToAvi { class Program { static void Main(string[] args) { // Create an instance of SWFToVideo ActiveX object SWFToVideo converter = new SWFToVideo(); // Set debug log //converter.SetLogFile("log.txt"); // Register SWFToVideo converter.RegistrationName = "demo"; converter.RegistrationKey = "demo"; // Set the converter to the live data conversion mode // (it will fully load the embedded video stream before the conversion) converter.SWFConversionMode = SWFConversionModeType.SWFWithLiveData; // set input SWF file converter.InputSWFFileName = "shapes.swf"; // you may calculate output video duration using information about the the source swf movie // WARNING #1: this method to calculate the output video duration is not working for movies with dynamic scenes // and interactive scripts as in these movies it is not possible to calculate the precise duration of the movie // WARNING #2: you should set the input swf or flv filename (or url) before this calculation // So the movie duration is calculated as the following: // as swf frame count (number of frames in the swf) / movieFPS (frames per second defined in swf) // and then multiplied by 1000 (as we are setting the .ConverstionTimeout in milliseconds) // as the following (uncomment if you want to set the length of the output video to the same as the original swf) // or as the following source code (uncomment to enable): // converter.ConversionTimeout = 1000 * (converter.FrameCount / converter.MovieFPS) // set output AVI or WMV video filename converter.OutputVideoFileName = "result.wmv"; // Don't let it run infinitely converter.ConversionTimeOut = 15000; // 15000ms = 15 seconds // set FPS converter.FPS = 29.97f; // Set output movie dimensions converter.OutputWidth = 320; converter.OutputHeight = 240; // Run conversion converter.RunAndWait(); // release resources System.Runtime.InteropServices.Marshal.ReleaseComObject(converter); converter = null; // Open the result in default media player Process.Start("result.wmv"); } } }

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