ByteScout Image To Video SDK - C++ - WebM Slideshow-VS2005 - ByteScout

ByteScout Image To Video SDK – C++ – WebM Slideshow-VS2005

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webm slideshow vs2005 in C++ using ByteScout Image To Video SDK

How To: tutorial on webm slideshow vs2005 in C++

We’ve created and updating regularly our sample code library so you may quickly learn webm slideshow vs2005 and the step-by-step process in C++. ByteScout Image To Video SDK helps with webm slideshow vs2005 in C++. ByteScout Image To Video SDK is the library for conversion of images into video slideshow. Provides built-in support for more than hundred of 2D and 3D transition effects. Output formats supported are AVI,WMV and WEBM video files. You may adjust output video size, quality, framerate and add audio.

Fast application programming interfaces of ByteScout Image To Video SDK for C++ plus the instruction and the C++ code below will help you quickly learn webm slideshow vs2005. Follow the instruction from the scratch to work and copy and paste code for C++ into your editor. C++ application implementation typically includes multiple stages of the software development so even if the functionality works please test it with your data and the production environment.

On our website you may get trial version of ByteScout Image To Video SDK for free. Source code samples are included to help you with your C++ application.

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SimpleSlideshow.cpp
      
// SimpleSlideshow.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <conio.h> #include <GdiPlus.h> #pragma comment(lib, "gdiplus") #import "BytescoutImageToVideo.dll" using namespace BytescoutImageToVideo; using namespace Gdiplus; int _tmain(int argc, _TCHAR* argv[]) { ::CoInitialize(0); CLSID clsid; CLSIDFromProgID(OLESTR("BytescoutImageToVideo.ImageToVideo"), &clsid); IImageToVideo* i2v = NULL; ::CoCreateInstance(clsid, NULL, CLSCTX_ALL, __uuidof(IImageToVideo), (LPVOID*)&i2v); if (!i2v) { fwprintf(stdout, L"Image To Video filter is not installed properly.\n"); ::CoUninitialize(); return 1; } ULONG_PTR m_pGdiToken; GdiplusStartupInput m_gdiplusStartupInput; GdiplusStartup(&m_pGdiToken, &m_gdiplusStartupInput, NULL); // set log i2v->SetLogFile("log.txt"); // register the library i2v->put_RegistrationName(L"demo"); i2v->put_RegistrationKey(L"demo"); // set output video dimensions i2v->put_OutputWidth(640); i2v->put_OutputHeight(480); i2v->put_UseInEffectForFirstSlide(VARIANT_FALSE); i2v->put_UseOutEffectForLastSlide(VARIANT_TRUE); CComPtr<ISlides> slides; CComPtr<ISlide> slide; i2v->get_Slides(&slides); // add some transition effects slides->put_DefaultSlideInEffect(teBlinds3DHorz); slides->put_DefaultSlideOutEffect(teBlinds3DVert); slide = i2v->AddImageFromFileName(L"..\\..\\slide1.jpg"); slide->put_Duration(3000); slide = i2v->AddImageFromFileName(L"..\\..\\slide2.jpg"); slide->put_Duration(3000); slide = i2v->AddImageFromFileName(L"..\\..\\slide3.jpg"); slide->put_Duration(3000); i2v->put_ExternalAudioTrackFromFileName(L"..\\..\\bgmusic.mp3"); i2v->put_OutputVideoFileName(L"Output.webm"); wprintf(L"Starting conversion process - Hit a key to abort ...\n"); HRESULT hr = i2v->Run(); if (FAILED(hr)) { CComBSTR s; i2v->get_LastError(&s); fwprintf(stdout, L"Conversion process failed: %s\n", CString(s)); } else { int i = 0; char *spin = "|/-\\"; VARIANT_BOOL b = VARIANT_TRUE; while (!_kbhit() && b == VARIANT_TRUE) { LONG progress = 0; i2v->get_ConversionProgress(&progress); wprintf(L"\rMaking video %d%% %c", progress, spin[i++]); i %= 4; Sleep(50); i2v->get_IsRunning(&b); } i2v->get_IsRunning(&b); if (b == VARIANT_TRUE) { i2v->Stop(); wprintf(L"\nConversion process aborted by user.\n"); } else { _ftprintf(stdout, _T("\nConversion process completed successfully.\n")); } } wprintf(L"\nPress Enter to continue.\n"); getchar(); i2v->Release(); i2v = NULL; GdiplusShutdown(m_pGdiToken); ::CoUninitialize(); return 0; }

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stdafx.cpp
      
// stdafx.cpp : source file that includes just the standard includes // SimpleSlideshow.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file

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stdafx.h
      
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // Modify the following defines if you have to target a platform prior to the ones specified below. // Refer to MSDN for the latest info on corresponding values for different platforms. #ifndef WINVER // Allow use of features specific to Windows XP or later. #define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows. #endif #ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later. #define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows. #endif #ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later. #define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later. #endif #ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later. #define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE. #endif #include <stdio.h> #include <tchar.h> #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit #include <atlbase.h> #include <atlstr.h> // TODO: reference additional headers your program requires here

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VIDEO

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