Tutorial: how to display flash movie (SWF) in Visual C++ application - ByteScout
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Tutorial: how to display flash movie (SWF) in Visual C++ application

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Tutorial: How to display Flash animation in Visual C++ MFC application 

You can download the source code of this example here: vc_how_to_display_flash.zip

On this page you will find step-by-step tutorial on how to display flash (SWF) animation file in your Visual C++ application. We will make VC++ application that will display Shapes.swf flash animation previously generated using our SWF Scout library (click here for “Shapes” example).

Start Visual C++ 6.0 wizard, select type and name of new MFC application project:

Visual C++ wizard

 

Click OK to start MFC Application Wizard:

MFC Application wizard

Select Dialog based project type and click Next. Next page will appear:

Click Finish to create new project. Visual C++ IDE will display summary information for new project:

Summary information for new project

Click OK to open new dialog based project in VC++ IDE:

New project in VC++ IDE

Now we should import Shockwave ActiveX control to controls toolbar. Go to Project menu, select Add To Project sub-menu and then click Components and Controls… command:

Project menu

Visual C++ will display “Components and Controls Gallery” dialog:

Components and Controls Gallery

Click on “Registered ActiveX Controls” to display list of available ActiveX controls:

Components and Controls Gallery: Registered ActiveX controls

Find and select Shockwave Flash Object ActiveX control in the list of available controls and click “Insert” to add this control to controls toolbar.

VC will generate special C++ class that will help to interact with this control:

Confirm class generation for Shockwave Flash Object

Click OK and VC will generate new “CShockwaveFlash” class in ShockwaveFlash.cpp and ShockwaveFlash.h files.

“Shockwave Flash Object” control will appear on controls toolbar:

Controls toolbar

Click on “Shockwave Flash Object” icon and then click on dialog form. Answer “OK” to add new component to dialog:

Confirmation message box

New control will be added as shown below :

Project with Shockwave Flash Object control

Now we will add dialog class member that will handle Flash control. Right-click on dialog and select “Class Wizard” to invoke Class Wizard:

Use context menu to invoke Class Wizard

Class Wizard dialog will appear. Select Member Variables tab and click Add Variable… button to add new variable:

MFC Class Wizard dialog

Enter name of new varaible: m_FlashPlayer and click OK:

Add Member dialog

New click OK to close MFC ClassWizard:

MFC Class Wizard dialog

Now we will place code that will load “Shapes.swf” into flash player control.

Right-click on dialog form and select “Events..” to invoke Events dialog:

Use context menu to invoke Events dialog

Select and double-click on WM_INITDIALOG caption as shown on screenshot below:

Windows message and Event Handlers dialog

Code Editor window will appear. CDisplayFlashDlg::OnInitDialog() function is responsible for handling initialization code so we will add our code here.

Code editor window

Add this line :

m_FlashPlayer.SetMovie(“c:shapes.swf”);

as shown on screenshot below:

Code editor window

And run application by pressing F5 or using Build menu:

Build menu

You will see application that will display Shapes.SWF flash movie using Shockwave Flash Object ActiveX control:

VC++ application that displays shapes.swf flash movie

You can download the source code of this example here: vc_how_to_display_flash.zip

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