Home » Using external existing SWF files to create new flash movie with SWF Scout
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Thank you for all the great support with my prototyping. Your comments have been dead-on and very informative. This is a great product with superb service! Since I was told that SWF Scout only really supports Flash Lite 1.1, but that I could try setting to version 6 or 7, I thought you would want my results. Although I've had to do a few work-arounds (which could be due to my misunderstanding) by using version 7 I've been able to develop a fully interactive business application (ported from a mobile application) in a single SWF running on a Windows Mobile 5 device using Flash Lite 2.1 and it works perfectly! I look forward to a good partnership and will spread the word! Keep up the good work. -- Bob Hansen
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Using external existing SWF files to create new flash movie with SWF Scout
Embedding SWF movieclip (sprite) from external SWF file
SWF Scout is capable of embedding existing SWF files into new SWF flash movies. To read the information about SWF file please check SWF file information reading example
Text = Movie.AddText2 ("External SWF",0,0,0,255,FontBig, W / 2, 60,2)
Movie.PlaceText Text,Movie.CurrentMaxDepth ' place text
ExtSWF= Movie.AddExternalSWF ("Shapes.swf", 3, true) ' 3 is a Sprite mode so external movie is added as sprite and returned value is a sprite index in sprite collection
Movie.PLACE_SetTranslate 0, 0 ' set new position
Movie.PLACE_SetScale 0.5, 0.5 ' we set scale to 0.5
Movie.PlaceSprite ExtSWF, Movie.CurrentMaxDepth
ExtSWF= Movie.AddExternalSWF ("Transformations.swf", 3, true) ' 3 is a Sprite mode so external movie is added as sprite and returned value is a sprite index in sprite collection
Movie.PLACE_SetTranslate W / 2 , 0 ' set new position
Movie.PLACE_SetScale 0.5, 0.5 ' we set scale to 0.5